1. The Roles at the Table
🎠Players
-
Each player creates one character (a hero, scoundrel, wizard, cyborg, etc.).
-
You decide what your character says and does.
-
You role-play their personality, goals, and reactions.
📖 Game Master (GM)
-
Describes the world, locations, people, and dangers.
-
Plays all non-player characters (NPCs).
-
Decides when dice rolls are needed and what happens as a result.
2. Create a Character
You usually choose:
-
Concept – Who are you? (gunslinger, knight, hacker, alien…)
-
Abilities/Stats – Strength, agility, intelligence, etc.
-
Skills & Powers – Shooting, magic, hacking, stealth.
-
Gear – Weapons, armor, tools.
Your character sheet is your reference during play.
3. The Core Loop of Play
Most RPGs follow this rhythm:
-
GM describes the situation
-
“You enter a dusty frontier town at sunset…”
-
-
Players say what they do
-
“I scan the street for trouble.”
-
“I head into the saloon.”
-
-
Dice decide uncertain outcomes
-
Roll + skill/stat.
-
High roll = success, low roll = failure or complication.
-
-
GM narrates the result
-
“You spot armed men watching the door.”
-
-
Repeat
This loop continues for exploration, social scenes, and combat.
4. Dice & Rules
-
Dice add chance and tension.
-
Rules keep things fair and consistent.
-
You don’t need to memorize everything—the GM helps.
Think of rules as guidelines, not restrictions on creativity.
5. Combat (When Things Get Dangerous)
Combat is usually more structured:
-
Everyone takes turns.
-
You can move, attack, use abilities, or help allies.
-
Dice determine hits, damage, and special effects.
The goal isn’t just to win fights—it’s to make the story exciting.
6. Role-Playing (The “Acting” Part)
You can role-play as much or as little as you like:
-
In character: “I don’t trust this deal.”
-
Out of character: “My character is suspicious.”
There’s no wrong way—comfort level matters.
7. Progression & Rewards
Over time, characters usually gain:
-
Experience points (XP)
-
New abilities or powers
-
Better gear
-
Reputation in the world
Your character changes because of the story.
8. The Most Important Rule
🎯 Have fun telling a story together.
You’re not competing against the GM.
You’re collaborating to create memorable moments.